Monthly Archives: September 2013

Socket to socket, port to wow it works…

2 days ago I began writing my friend a network interface for his display engine, and today I have most of it working! 😀 At the moment it has 2 ways of sending data: RPC (Calling functions on a different machine) … Continue reading

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Socket to socket, port to port…

Back to my mates game engine – again – if you have no clue what I’m talking about: look here 🙂 So, whilst he works on making it colour I’ve started working on a seperate section, not necercerally originally what I was making … Continue reading

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Actually it’s an unimpossible impossible task…

So back last month I stated this; remake Google Shetchup the modeling program in the Unity3D game engine. And I’m really quite proud to say it’s sort of working 😀 Most things, when you draw them, get drawn quite well … Continue reading

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Back to the WinAPI

I thought I’d got away from the WindozeAPI when I gave up last time, but no, back again. 😦 The last post on the API was about creating windows an graphics and all sorts of other horrible stuff, this one is … Continue reading

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Infection

Here’s a puzzle for you, it has some point to it don’t worry 🙂 You’re a teacher and really want to go on holiday. Unfortunately the only way you can get off work is if your whole class is ill thus you’ve … Continue reading

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Into the heart of windows…

The Windows API. Love it. Loath it. But nobody understands it. Me neither.   My friend Oliver managed to create a console based game engine that rendererd the whole thing as text and that’s spurred me into trying to create a 2D … Continue reading

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Photos!

I said I’d post photos: so here’s a video and a photo (aren’t I good to you guys) 😉

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My blog used to be called: On Life And Games Then I thought I would add my old hobby of drawing stickmen so moved to On Life, Games and Stickmen but now decided I didn’t like that and in trying … Continue reading

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