Monthly Archives: November 2013
The Matrix.
Everyone loves the matrix (except my dad who refuses to watch it on the basis it’s unrealistic) but more importantly everyone loves that cool animation of the green characters on the black background. Like this one: Now in computing we’ve … Continue reading
Why we do it
There’s something special about seeing your audience play your game. Whilst they were only playing a simple infinite runner it brought emotions of extreme joy an brought others to tears in single games. Thats what being a game designer should … Continue reading
Map Editor: Progress!
I remembered to post! So I promised a video a while ago about the 2D map editor Myself and Jack are building, here is that video: Obviously there is a lot to do still, I have numerous glitches to fix … Continue reading
Crap. I forgot to post that video…
…And now I don’t have access to it… If its any consolation its looking good, the map editor allows you to place tiles and snap them to each other with a flashy editor interface and Jack’s making some character and … Continue reading
2D Toolkits!
Unity 4.3 is here. With a brand new 2D system. And there are no assets on the asset store for it 😀 Enter me and my team. This is a very good opportunity to take considering this would be one … Continue reading
Where next…
I’m one of those people who doesn’t finish things. Off the top of my head I can think of a fair amount of projects I’ve mentioned here and not finished: CDS, my 3D design software, my RPi OS, my gun … Continue reading
Mmmmm Baked Pi….
Assembly. Another of those dark places for programmers. I’ve dabbled in it before on my Windows PC doing a bit of x86 but now I’m back – and on a Raspberry Pi. I always wanted to write my own OS, … Continue reading