Monthly Archives: November 2013

The Matrix.

Everyone loves the matrix (except my dad who refuses to watch it on the basis it’s unrealistic) but more importantly everyone loves that cool animation of the green characters on the black background. Like this one: Now in computing we’ve … Continue reading

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Why we do it

There’s something special about seeing your audience play your game. Whilst they were only playing a simple infinite runner it brought emotions of extreme joy an brought others to tears in single games. Thats what being a game designer should … Continue reading

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Map Editor: Progress!

I remembered to post! So I promised a video a while ago about the 2D map editor Myself and Jack are building, here is that video: Obviously there is a lot to do still, I have numerous glitches to fix … Continue reading

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Crap. I forgot to post that video…

…And now I don’t have access to it… If its any consolation its looking good, the map editor allows you to place tiles and snap them to each other with a flashy editor interface and Jack’s making some character and … Continue reading

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2D Toolkits!

Unity 4.3 is here. With a brand new 2D system. And there are no assets on the asset store for it 😀 Enter me and my team. This is a very good opportunity to take considering this would be one … Continue reading

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Where next…

I’m one of those people who doesn’t finish things. Off the top of my head I can think of a fair amount of projects I’ve mentioned here and not finished: CDS, my 3D design software, my RPi OS, my gun … Continue reading

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5 days later and the Pi is still in the oven…

…and by that I don’t mean I’m pregnant… Well I’m onto the screen tutorials now and I’ve kinda noticed the general pattern that if I write something it won’t work even when I have the same code as the author … Continue reading

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Mmmmm Baked Pi….

Assembly. Another of those dark places for programmers. I’ve dabbled in it before on my Windows PC doing a bit of x86 but now I’m back – and on a Raspberry Pi. I always wanted to write my own OS, … Continue reading

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